hotaru tomoe ♄ sailor saturn (
superseding) wrote2016-04-27 06:57 pm
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IC INFORMATION
NAME: Hotaru Tomoe (possessed by Mistress 9, Sailor Saturn)
AGE: 12
CANON: Sailor Moon (the 1990s anime)
CANON POINT: In the middle of Episode 118.
CANON INFORMATION: her wikia page + her wikipedia page. At the canon point I'm pulling Hotaru from, Mistress 9 flickers and takes over from time to time, so here's her wikia page and wikipedia blurb.
PERSONALITY: From a young age, Hotaru has been a lonely girl. Her father sequesters himself away, too deep into his research, and her classmates avoid her for all the weird things that happen with her. Her loneliness has made Hotaru reserved and lacking in self-confidence, and her self-worth is lacking. She calls herself creepy and weird, and she can't help but think pessimistically about things that go wrong for her. Playing the card game Old Maid, she's quick to say that the Ace of Hearts, the card that would enable her win, always runs away from her. From the episode she's taken from, when trapped in an alternate dimension with her new friend Chibi-Usa and she overhears that only one of them can be transported, she doesn't hesitate to stay behind so Chibi-Usa can be saved. "I'm someone who shouldn't have been born," she says. Simultaneously, she wants someone else to be saved in her stead while painting a picture that she isn't worth it. It's both self-sacrifice and low self-esteem.
Despite her gloominess, Hotaru's still a sweet and kind girl. If it's within her ability, Hotaru will go to someone's aid. She goes chasing after a stranger's hat when the wind sends it flying, and she helps a man patch up a broken hole in the ceiling. Even though her healing powers have been considered creepy and reason for her isolation, she still doesn't hesitate to heal a wound of someone she just met. Her willingness to be help overrides her loneliness. She'd rather be viewed as creepy as weird than let someone be hurt. It's a mark of how open and honest she is, too, that she doesn't think to hide her healing powers.
Understandably, Hotaru's illness also casts a filter over how she views life. Her frailty doesn't allow her to partake in a lot of strenuous activities, and it's in part what leads her to admire athletes (but especially those athletes who were said to be sick in their youth as well). Athletes that were also frail in their youth serve a a source of optimism and hope for Hotaru, so much that she was brave enough to write a fan letter. It's also noteworthy that when taken to a botanical garden, her interest is more than piqued when she hears that some plants have been bred to be resistant to illness. It's a sticking point in her life, and Kaori, her father's assistant, lords her illness over her as to keep Hotaru from doing many activities.
While Hotaru is generally polite and thoughtful, she's not without petulance. Kaori is the one person who can draw out Hotaru's worst side. Hotaru will object to Kaori butting into her life and makes a run—at the expense of her own health—to chase after Chibi-Usa after Kaori turns Hotaru's friend away. She's belittled and made fun of by Kaori to the point that Hotaru yells at Kaori like an average, rude preteen (telling her to go away and not to go into her room without permission). She rebuffs Kaori at every turn and tells the older woman to mind her own business. Part of it is how she thinks Kaori is infringing on her family, and their personalities don't mesh at all. It's obvious to see how Kaori sucks up to Hotaru's father, and she hates it. Hotaru misses her younger days when her father used to spend more time with her and they were happier, and Kaori's role only serves to remind Hotaru that those days are no longer here. It's glaringly obvious her father spends more time with his research than with her. While she doesn't doubt he loves her, it doesn't change how alone she is and how much she misses her father. It feeds into her already broken self-image, and Kaori does nothing but help that brokenness fester.
What Hotaru misses most is probably how her family used to be. While she wants friends (because even while she knows her classmates are afraid of her, she still holds hope in her heart that one of them will call her name someday), the moments that we see significant emotion from Hotaru--whether it's happiness or sadness--is in the presence of family. When Chibi-Usa and protagonist Usagi fight, Hotaru looks upon it with fondness and laughs, thinking it's wonderful how they're so comfortable with each other and calls their bickering gentle. When Hotaru has a picnic with Chibi-Usa, Usagi, and Usagi's boyfriend Mamoru, they have a small moment where Usagi nags the other two to eat all their vegetables. Hotaru outright admits she misses her father, having used to have picnics like this with him. She doesn't mention her father often, but often the silhouette of her mother can be seen in her memories of her happy family.
More than anything, Hotaru is scared of harming others. As much as she wants to have friends, as much as she likes Chibi-Usa, once Hotaru's blackouts become more frequent, she's quick to tell Chibi-Usa to stay away. With gaps in her memory and testimony from her classmates and Kaori, she has a very real and very substantiated worry of (accidentally) harming others. She doesn't know how or why she harms people, just that she does, and so goes out of her way to avoid Chibi-Usa for a while. It's awful not having friends, but it's even worse to hurt friends. She'd rather be alone than a cause of harm, and the knowledge that she's not always in control of herself is alarming and frightening. It's one of the few times that she'll alienate herself on purpose.
All in all, Hotaru is a good girl who doesn't want to be alone anymore.
On the other hand, Mistress 9 is an evil entity bent on destroying the world. She wants to summon Pharaoh 90, an alien power source and entity that would bring Silence to the world. She has no morals, and she's only driven by her goal. She will do anything to get the Pure Hearts™ she needs, and she's shown to be manipulative by taking advantage of Hotaru's body in order to trick Sailor Moon into giving up the Holy Grail, the item necessary to ring Pharaoh 90 to Earth. She has zero remorse, quick to kill Kaolinite, Kaori's true identity, upon awakening. Mistress 9 is also awful enough to find glee in the pain and suffering of others, giggling with mirth when her plans succeed and the Sailor Soldiers are failing. She's arrogant and loves to look down on those she considers beneath her, which is everyone but Pharaoh 90.
However, at Hotaru's canon point, all Mistress 9 can do is be dark, creepy, or demanding. She goes on and on about wanting and needing Pure Hearts. She usually takes over Hotaru's body when she's asleep and mosty ends up sitting in a chair like a throne because that's all the energy she has to do. The few times she takes over Hotaru's body during the day are brief and are shorter during current times than when Hotaru was younger and allegedly harmed her classmates.
ABILITIES: Consciously, Hotaru can heal minor (physical) wounds. If she's put into danger, she can summon a force field or fire small energy blasts. It happens only once, but she's also able to immobilize someone with her power. However, anything that's not healing usually activates after she has a small fit or seizure, and Hotaru generally falls unconscious afterwards and will wake up without remembering anything. The force field and energy blasts can be attributed to either her latent powers as Sailor Saturn or to Mistress 9's possession. There is no clear distinction in the anime, not even the background music differentiates most of the time.
At this time, Hotaru has not awakened as Sailor Saturn, but Sailor Saturn has the power to destroy worlds and the power to generate a force field with a cry of "Silence Wall". When she uses her power to destroy worlds, she also dies. Of course, if the chance or ability for Hotaru to become Sailor Saturn comes up in game, she wouldn't be able to use that particular attack.
Hotaru needs to absorb a Pure Heart™ in order for Mistress 9 to fully awaken, but once full awakened, Mistress 9 is quite powerful. She can remotely control and activate Daimons, monsters created to extract heart crystals. She's also able to wield dark bolts of energy that can kill. Additionally, she can switch between looking like an adult and reverting back to looking like child Hotaru. I have no intentions of having Mistress 9 awaken, only to have her take over Hotaru in short bursts, which causes Hotaru's eyes to flicker red and her expression to darken.
INVENTORY: Nada. Unfortunately for Hotaru, all she'll have from her canon point is whatever she's wearing. If you stretch it, Mistress 9 sort of counts.
MEMORY ALTERATION: In episode 118, Hotaru's house is warped into a different dimension (or arguably, multiple dimensions). Her memory will be altered in that she took a step away from Chibi-Usa and got warped into this lovely sea world full of wonders.
SAMPLE: Life got out of hand for me right after I posted to the tdm, so I'll write a sample to supplement:
Hotaru is a careful girl, and she's usually aware of her limits. How often is she reminded she's frail and weak, both from her body giving up no matter what she wants and from the people watching after her? How many times does she have to reassure people she's fine? As she stares out of an observatory into the abyss of the ocean, she has to wonder how well she'll be of help here with her body. That doesn't mean she won't try her best (of course she'll try her best), but she can't help but wonder if she won't be in the way sometimes. She doesn't want to have to be looked after all the time, but she's heard that some of the sea creatures out there are dangerous.
"Will it really be okay?" she whispers softly to herself. Somehow, the music that's playing makes her feel less alone than she really is. It's soft and peaceful, but it doesn't make her any less pensive. She doesn't know anyone here, not really, and she's worried that she'll give the people here cause to avoid her. If she were optimistic, she'd tell herself at least it'd be like life was before Chibi-Usa came along, but she's not, so the thought only makes her dim.
Her eyes drop down from the scenery to the ground until all she can see is her feet. Thankfully, she can't dwell too long as someone sends a telepathic inquiry to the masses, and Hotaru lets out a small yelp in surprise. Even if she doesn't question the mechanic behind it, it's still weird to have someone cut through her thoughts like that. It's not unwelcome, just new and strange.
She turns away from the glass and starts walking back into the base, away from her dark thoughts and the marine life swimming around, more alert, but before she answers the person talking in her head, she asks herself one last question out loud: "I wonder what Papa is doing."
NAME: Hotaru Tomoe (possessed by Mistress 9, Sailor Saturn)
AGE: 12
CANON: Sailor Moon (the 1990s anime)
CANON POINT: In the middle of Episode 118.
CANON INFORMATION: her wikia page + her wikipedia page. At the canon point I'm pulling Hotaru from, Mistress 9 flickers and takes over from time to time, so here's her wikia page and wikipedia blurb.
PERSONALITY: From a young age, Hotaru has been a lonely girl. Her father sequesters himself away, too deep into his research, and her classmates avoid her for all the weird things that happen with her. Her loneliness has made Hotaru reserved and lacking in self-confidence, and her self-worth is lacking. She calls herself creepy and weird, and she can't help but think pessimistically about things that go wrong for her. Playing the card game Old Maid, she's quick to say that the Ace of Hearts, the card that would enable her win, always runs away from her. From the episode she's taken from, when trapped in an alternate dimension with her new friend Chibi-Usa and she overhears that only one of them can be transported, she doesn't hesitate to stay behind so Chibi-Usa can be saved. "I'm someone who shouldn't have been born," she says. Simultaneously, she wants someone else to be saved in her stead while painting a picture that she isn't worth it. It's both self-sacrifice and low self-esteem.
Despite her gloominess, Hotaru's still a sweet and kind girl. If it's within her ability, Hotaru will go to someone's aid. She goes chasing after a stranger's hat when the wind sends it flying, and she helps a man patch up a broken hole in the ceiling. Even though her healing powers have been considered creepy and reason for her isolation, she still doesn't hesitate to heal a wound of someone she just met. Her willingness to be help overrides her loneliness. She'd rather be viewed as creepy as weird than let someone be hurt. It's a mark of how open and honest she is, too, that she doesn't think to hide her healing powers.
Understandably, Hotaru's illness also casts a filter over how she views life. Her frailty doesn't allow her to partake in a lot of strenuous activities, and it's in part what leads her to admire athletes (but especially those athletes who were said to be sick in their youth as well). Athletes that were also frail in their youth serve a a source of optimism and hope for Hotaru, so much that she was brave enough to write a fan letter. It's also noteworthy that when taken to a botanical garden, her interest is more than piqued when she hears that some plants have been bred to be resistant to illness. It's a sticking point in her life, and Kaori, her father's assistant, lords her illness over her as to keep Hotaru from doing many activities.
While Hotaru is generally polite and thoughtful, she's not without petulance. Kaori is the one person who can draw out Hotaru's worst side. Hotaru will object to Kaori butting into her life and makes a run—at the expense of her own health—to chase after Chibi-Usa after Kaori turns Hotaru's friend away. She's belittled and made fun of by Kaori to the point that Hotaru yells at Kaori like an average, rude preteen (telling her to go away and not to go into her room without permission). She rebuffs Kaori at every turn and tells the older woman to mind her own business. Part of it is how she thinks Kaori is infringing on her family, and their personalities don't mesh at all. It's obvious to see how Kaori sucks up to Hotaru's father, and she hates it. Hotaru misses her younger days when her father used to spend more time with her and they were happier, and Kaori's role only serves to remind Hotaru that those days are no longer here. It's glaringly obvious her father spends more time with his research than with her. While she doesn't doubt he loves her, it doesn't change how alone she is and how much she misses her father. It feeds into her already broken self-image, and Kaori does nothing but help that brokenness fester.
What Hotaru misses most is probably how her family used to be. While she wants friends (because even while she knows her classmates are afraid of her, she still holds hope in her heart that one of them will call her name someday), the moments that we see significant emotion from Hotaru--whether it's happiness or sadness--is in the presence of family. When Chibi-Usa and protagonist Usagi fight, Hotaru looks upon it with fondness and laughs, thinking it's wonderful how they're so comfortable with each other and calls their bickering gentle. When Hotaru has a picnic with Chibi-Usa, Usagi, and Usagi's boyfriend Mamoru, they have a small moment where Usagi nags the other two to eat all their vegetables. Hotaru outright admits she misses her father, having used to have picnics like this with him. She doesn't mention her father often, but often the silhouette of her mother can be seen in her memories of her happy family.
More than anything, Hotaru is scared of harming others. As much as she wants to have friends, as much as she likes Chibi-Usa, once Hotaru's blackouts become more frequent, she's quick to tell Chibi-Usa to stay away. With gaps in her memory and testimony from her classmates and Kaori, she has a very real and very substantiated worry of (accidentally) harming others. She doesn't know how or why she harms people, just that she does, and so goes out of her way to avoid Chibi-Usa for a while. It's awful not having friends, but it's even worse to hurt friends. She'd rather be alone than a cause of harm, and the knowledge that she's not always in control of herself is alarming and frightening. It's one of the few times that she'll alienate herself on purpose.
All in all, Hotaru is a good girl who doesn't want to be alone anymore.
On the other hand, Mistress 9 is an evil entity bent on destroying the world. She wants to summon Pharaoh 90, an alien power source and entity that would bring Silence to the world. She has no morals, and she's only driven by her goal. She will do anything to get the Pure Hearts™ she needs, and she's shown to be manipulative by taking advantage of Hotaru's body in order to trick Sailor Moon into giving up the Holy Grail, the item necessary to ring Pharaoh 90 to Earth. She has zero remorse, quick to kill Kaolinite, Kaori's true identity, upon awakening. Mistress 9 is also awful enough to find glee in the pain and suffering of others, giggling with mirth when her plans succeed and the Sailor Soldiers are failing. She's arrogant and loves to look down on those she considers beneath her, which is everyone but Pharaoh 90.
However, at Hotaru's canon point, all Mistress 9 can do is be dark, creepy, or demanding. She goes on and on about wanting and needing Pure Hearts. She usually takes over Hotaru's body when she's asleep and mosty ends up sitting in a chair like a throne because that's all the energy she has to do. The few times she takes over Hotaru's body during the day are brief and are shorter during current times than when Hotaru was younger and allegedly harmed her classmates.
ABILITIES: Consciously, Hotaru can heal minor (physical) wounds. If she's put into danger, she can summon a force field or fire small energy blasts. It happens only once, but she's also able to immobilize someone with her power. However, anything that's not healing usually activates after she has a small fit or seizure, and Hotaru generally falls unconscious afterwards and will wake up without remembering anything. The force field and energy blasts can be attributed to either her latent powers as Sailor Saturn or to Mistress 9's possession. There is no clear distinction in the anime, not even the background music differentiates most of the time.
At this time, Hotaru has not awakened as Sailor Saturn, but Sailor Saturn has the power to destroy worlds and the power to generate a force field with a cry of "Silence Wall". When she uses her power to destroy worlds, she also dies. Of course, if the chance or ability for Hotaru to become Sailor Saturn comes up in game, she wouldn't be able to use that particular attack.
Hotaru needs to absorb a Pure Heart™ in order for Mistress 9 to fully awaken, but once full awakened, Mistress 9 is quite powerful. She can remotely control and activate Daimons, monsters created to extract heart crystals. She's also able to wield dark bolts of energy that can kill. Additionally, she can switch between looking like an adult and reverting back to looking like child Hotaru. I have no intentions of having Mistress 9 awaken, only to have her take over Hotaru in short bursts, which causes Hotaru's eyes to flicker red and her expression to darken.
INVENTORY: Nada. Unfortunately for Hotaru, all she'll have from her canon point is whatever she's wearing. If you stretch it, Mistress 9 sort of counts.
MEMORY ALTERATION: In episode 118, Hotaru's house is warped into a different dimension (or arguably, multiple dimensions). Her memory will be altered in that she took a step away from Chibi-Usa and got warped into this lovely sea world full of wonders.
SAMPLE: Life got out of hand for me right after I posted to the tdm, so I'll write a sample to supplement:
Hotaru is a careful girl, and she's usually aware of her limits. How often is she reminded she's frail and weak, both from her body giving up no matter what she wants and from the people watching after her? How many times does she have to reassure people she's fine? As she stares out of an observatory into the abyss of the ocean, she has to wonder how well she'll be of help here with her body. That doesn't mean she won't try her best (of course she'll try her best), but she can't help but wonder if she won't be in the way sometimes. She doesn't want to have to be looked after all the time, but she's heard that some of the sea creatures out there are dangerous.
"Will it really be okay?" she whispers softly to herself. Somehow, the music that's playing makes her feel less alone than she really is. It's soft and peaceful, but it doesn't make her any less pensive. She doesn't know anyone here, not really, and she's worried that she'll give the people here cause to avoid her. If she were optimistic, she'd tell herself at least it'd be like life was before Chibi-Usa came along, but she's not, so the thought only makes her dim.
Her eyes drop down from the scenery to the ground until all she can see is her feet. Thankfully, she can't dwell too long as someone sends a telepathic inquiry to the masses, and Hotaru lets out a small yelp in surprise. Even if she doesn't question the mechanic behind it, it's still weird to have someone cut through her thoughts like that. It's not unwelcome, just new and strange.
She turns away from the glass and starts walking back into the base, away from her dark thoughts and the marine life swimming around, more alert, but before she answers the person talking in her head, she asks herself one last question out loud: "I wonder what Papa is doing."